Apps · Dragon action roguelite · iPhone
Coming soonFly the gap. Burn the rest.
Pyro is a fast, landscape-first dragon roguelite for iPhone. Flap through castle defenses, hold to glide and breathe fire, and turn every flight into a different build.
30
Journey levels
6
distinct worlds
15
run mutations

The controls
Learn it in one flight.
Tap
Flap
Gain height instantly and thread tight castle gates.
Hold
Hunt
Glide, launch fire, and sustain a carving flame while Ember lasts.
Release
Dive
Drop beneath incoming fire, reposition, and convert danger into momentum.
Fire is your weapon and your path
Wooden defenses burn. Stone does not. Thread the intended gap or spend Ember to carve a safer line through the castle.
Skill keeps the flame alive
Near misses, clean gate passes, Ember shards, and enemies burned into ash refill the fire you need to keep hunting.
Build a new dragon every run
In Endless Realms, choose one of three mutations every ten gates. Shape stronger breath, sharper flight, or a richer ash economy.
Six worlds, six finales
Fly from Ember Vale to Tempest Expanse through changing hazards, enemy rosters, painted skies, and two-phase world bosses.
What it is about
A simple rhythm with real decisions inside it.
Pyro begins with an interaction anyone can understand: tap to rise and avoid the next obstacle. Holding changes the question. The dragon settles into a glide, fire reaches across the screen, and the same castle wall becomes something you may be able to burn through.
Flame is not free. Every attack spends Ember, so the safest route is not always the best one. Fly close, pass gates cleanly, and turn enemies to ash to refill the gauge. The better you fly, the longer you can stay dangerous.
Runs are short enough to retry quickly, but mutations, dragon breeds, permanent growth paths, and six distinct worlds give each return a new tactical purpose.
Modes and progress
Master the Journey. Then test the build.
Level Journey
Thirty handcrafted stages span six worlds. Each world has four routes and a boss finale, with one-to-three-star objectives and a direct next-level flow.
Endless Realms
Chase a personal best across the worlds you have conquered in Journey. Every ten gates, choose one of three mutations and push the build farther.
The Lair
Flights earn Dragon XP, breed mastery, and banked Ember. Grow Flame, Wings, and Ember Heart, then hatch Cinder, Frost, Obsidian, and Storm breeds with different flight traits.
The worlds
Six realms. No safe sky.
Volcanic ruins, silver towers, living jungles, frozen keeps, and a drowned kingdom change the hazards around every flight. Each realm ends with its own two-phase boss encounter.

Ember Vale

Moon Spires

Crown of Ash

Verdant Maw

Frostfang Reach

Tempest Expanse
Made to play, not to wait.
Journey and Endless Realms are built around immediate retries and earned progress. There is no energy timer and no forced interstitial advertising. Optional purchases support progression and customization without selling access to a competitive score.
One more gate. One more flame.
Thread the castle, shape your dragon, and see how far the next flight can go. Pyro is coming soon to iPhone.