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Apps · Dragon action roguelite · iPhone

Coming soon

Fly the gap. Burn the rest.

Pyro is a fast, landscape-first dragon roguelite for iPhone. Flap through castle defenses, hold to glide and breathe fire, and turn every flight into a different build.

Tap to flapHold to huntRelease to dive
Coming soon on the App StoreLandscape · Free to play · iPhone

30

Journey levels

6

distinct worlds

15

run mutations

Pyro key art: the Cinder dragon gliding over the volcanic Ember Vale at sunset

The controls

Learn it in one flight.

Tap

Flap

Gain height instantly and thread tight castle gates.

Hold

Hunt

Glide, launch fire, and sustain a carving flame while Ember lasts.

Release

Dive

Drop beneath incoming fire, reposition, and convert danger into momentum.

Fire is your weapon and your path

Wooden defenses burn. Stone does not. Thread the intended gap or spend Ember to carve a safer line through the castle.

Skill keeps the flame alive

Near misses, clean gate passes, Ember shards, and enemies burned into ash refill the fire you need to keep hunting.

Build a new dragon every run

In Endless Realms, choose one of three mutations every ten gates. Shape stronger breath, sharper flight, or a richer ash economy.

Six worlds, six finales

Fly from Ember Vale to Tempest Expanse through changing hazards, enemy rosters, painted skies, and two-phase world bosses.

What it is about

A simple rhythm with real decisions inside it.

Pyro begins with an interaction anyone can understand: tap to rise and avoid the next obstacle. Holding changes the question. The dragon settles into a glide, fire reaches across the screen, and the same castle wall becomes something you may be able to burn through.

Flame is not free. Every attack spends Ember, so the safest route is not always the best one. Fly close, pass gates cleanly, and turn enemies to ash to refill the gauge. The better you fly, the longer you can stay dangerous.

Runs are short enough to retry quickly, but mutations, dragon breeds, permanent growth paths, and six distinct worlds give each return a new tactical purpose.

Modes and progress

Master the Journey. Then test the build.

Level Journey

Thirty handcrafted stages span six worlds. Each world has four routes and a boss finale, with one-to-three-star objectives and a direct next-level flow.

Endless Realms

Chase a personal best across the worlds you have conquered in Journey. Every ten gates, choose one of three mutations and push the build farther.

The Lair

Flights earn Dragon XP, breed mastery, and banked Ember. Grow Flame, Wings, and Ember Heart, then hatch Cinder, Frost, Obsidian, and Storm breeds with different flight traits.

The worlds

Six realms. No safe sky.

Volcanic ruins, silver towers, living jungles, frozen keeps, and a drowned kingdom change the hazards around every flight. Each realm ends with its own two-phase boss encounter.

Pyro world art: Ember Vale, a volcanic valley with lava rivers and ruined towers at sunset

Ember Vale

Pyro world art: Moon Spires, silver towers under a night sky

Moon Spires

Pyro world art: Crown of Ash, a scorched fortress skyline

Crown of Ash

Pyro world art: Verdant Maw, an overgrown living jungle

Verdant Maw

Pyro world art: Frostfang Reach, frozen keeps and icy peaks

Frostfang Reach

Pyro world art: Tempest Expanse, a storm-lashed drowned kingdom

Tempest Expanse

Made to play, not to wait.

Journey and Endless Realms are built around immediate retries and earned progress. There is no energy timer and no forced interstitial advertising. Optional purchases support progression and customization without selling access to a competitive score.

One more gate. One more flame.

Thread the castle, shape your dragon, and see how far the next flight can go. Pyro is coming soon to iPhone.

Coming soon on the App Store